Reptile "Head Eat" Fatality

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1 year 8 months ago #543 by Stryker56
When done there are two frames of falling animation for the opponent sprite. One when knees hit the ground and another when the body hits the ground. With each frame of animation the screen rises up. Some arenas it's not that noticeable (Acid Pit) where others almost more than half the sprite on the ground is covered up (The Tower). This only happens with Reptile. This is a factory bug and was not documented as one in the "Read First' for the bug reports.

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1 year 8 months ago #544 by Postmortem
Fun fact: this bug was the reason the floor would scroll if you did this fatality on the armory stage. Paul fixed that issue on MK2+ ?

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1 year 8 months ago #546 by Stryker56
Yes. The armory floor scrolling has been fixed.

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Created by ZPaul2Fresh8

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