Various UMK3 glitches/bugs to fix

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5 months 1 week ago #552 by Buzda
Buzz-Duh here from YouTube just documenting some bugs and glitches for you guys to maybe check-out. I apologize if these have been addressed since the last public beta release:
-Cyborg ninja's dazed animation sparks don't always disappear after the robot is killed. (Ex. During Nightwolf's Light Ray Fatality.
-If Nightwolf reflects Reptile's Acid Spit, Sindel's Scream sound plays.
-Random projectile sounds against Motaro. Seems like this happens in the corner.
-Update CPU AI so you can't walk back-and-forth for an entire round without the opponent attacking.
-Character's legs sticking up when they are defeated.
The following user(s) said Thank You: zpaul2fresh8, Postmortem

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5 months 1 week ago #554 by Tehdrewsus
Hey Buzz Duh! Thanks for these suggestions. I definitely want to get to some of these!

UMK3+ Co-Creator

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1 month 2 weeks ago #700 by Revas
Hello, i dont know maybe you already fix that bugs.
If Nightwolf reflects Kano/Sheeva spells sounds fire of Nightwolf axe.
If Nightwolf reflects homing Missile to Sector after hit sounds flight of missile.
If you use fireball by Sheeva to pushed enemy in left corner sometimes you can see fire upper.
Kombat Kode 444-444 Shang Tsung bugs in first round, and keep morphs back.
I dont know that bug or not, at finish him hold BL, character will be in block after victory.
by Buzda -Character's legs sticking up when they are defeated by sweep.(male ninja's and Kabal)
If Jax use Missiles sometimes after hit behind enemy smoke ring.
If Jax do fatality grow and stomp in corner you will see two half in one glitch.
www.mksecrets.net/umk3/eng/umk3-glitches.php maybe you find a couple new bugs here good luck.

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Created by ZPaul2Fresh8

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